Senior Graphics Researcher & Developer - Game RenderingOn-site in Dublin, IrelandOne of the largest telecommunications companies in the world, a global leader in providing information and communications solutions, is seeking aSenior Graphics Rendering Engineer/Researcherto drive the future development in their Game Engine Team in DublinThe candidate will take part in researching and co-developing a next-generation graphics engine, specifically engineered to improve the performance of mobile games and mobile GPU rendering algorithmsWhat you'll do:Research and develop advanced real-time rendering pipelines, including material systems, programmable pipelines, and ShaderLab optimization.Identify key developments and trends in mobile computer graphics research from SIGGRAPH, Eurographics, EGSR, JCGT, i3D and many others, and propose novel solutions to key challenges in game engine graphics-related fields to advance the state-of-the-art.Stay updated with emerging rendering technologies from commercial engines (e.g., ray tracing, Nanite) and propose innovative solutions. Devise a technicalImplementation plan based on these proposals and take responsibility for ensuring that it is successful and converted into production.Maintain communication with academia and industry partners with a focus on analysing potential benefits to product goals from collaboration.Collaborate with internal rendering teams to align technical innovation with production goals.Key Requirements:Proficiency in C/C++ with a proven ability to architect large-scale, maintainable system.Hands-on experience with at least one modern graphics APIs (Metal/Direct3D 12/Vulkan).Strong Shader programming skills (HLSL/GLSL/Metal).Solid understanding of modern rendering techniques (ray tracing, global illumination, or GPU-driven rendering) and 3D math (linear algebra).Hands-on experience with Unity, Unreal 4/5, Godot or other game engines used for mobile games and relevant debugging tools such as RenderDoc, Pix, NVIDIA NSight or similar.Preferred Skills:Prior involvement in game engine development (Unity, Lumberyard, Unreal 4/5 or in-house engines) is a heavy plus.Experience with data-oriented design and ECS is a plus.Ability to translate research paper ideas into working code and solve complex problems while considering end-user requirements.Metal and/or DX12 experience is a plus.Prior experience with graphics development on Android or iOS is a heavy plus.Interested? Apply directly through LinkedIn, or send your CV to -Keywords:Graphics / Rendering / Vulkan / Ray-tracing / C/C++ / API / Direct X / DX11 / DX12 / OpenGL / Metal / OpenCLBy applying to this role you understand that we may collect your personal data and store and process it on our systems. For more information please see our Privacy Notice https://eu-