Job Description At Brown Bag Films, our motto is simple: “We love animation.” In fact, we love it so much we trademarked it! ‘We Love Animation.’ That means we put our artists at the heart of everything we do!
We are looking for a Lead Texture Artist to join our team who will create high-quality textures and shaders that meet the artistic and narrative goals set by the Art Director, while adhering to technical specifications and project constraints.
You will produce:
1. Artistically and technically accurate textures and shaders, in collaboration with the Art Department.
2. 3D turntable renders.
3. Pipeline and IT tickets to report issues or suggest improvements.
4. Technical documentation for departmental and show-specific processes.
5. Shader libraries and process standards.
This is a 9-month fixed-term, full-time contract.
The successful candidate must have the right to work in Ireland for the duration of the contract.
Key Responsibilities
* Create textures and shaders for characters, props, environments, and other assets using tools such as Unreal Engine, Maya, and Substance Painter.
* Interpret visual direction and ensure technical accuracy through close collaboration with Art Directors, CG Supervisors, and Production.
* Work with Lighting and Compositing teams to ensure shaders meet the final look requirements.
* Perform technical approvals on internally and externally produced assets.
* Monitor and log time spent on tasks and escalate issues promptly.
* Review your own work and participate in dailies to critique the work of the wider team (including overseas).
* Troubleshoot and resolve artistic and technical issues related to surfacing.
* Collaborate with technical teams to ensure optimized rendering performance.
* Stay current on industry tools, workflows, and best practices.
* Participate in animatic reviews and early visual development.
* Collaborate with production to scope tasks, schedule resources, and manage budgets.
* Liaise with external vendors to ensure quality and consistency.
* Provide mentorship and feedback to junior artists.
* Develop and maintain efficient surfacing workflows, documentation, and libraries.
Key Requirements
* Strong technical knowledge.
* Ability to define best practices.
Experience:
* Experience leading surfacing teams and monitoring artists.
* Experience with outsourcing/remote teams is a plus.
Technical Skills:
* Able to guide, troubleshoot and improve workflows across the department.
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