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Senior texturing artist

Dublin
Brown Bag Films
Posted: 18 December
Offer description

Function

CG

Office Location

Dublin

Business

Brown Bag

Type of Position

Full-time Contract

Job Description

At Brown Bag Films our motto is simple: "We love animation." In fact, we love it so much we trademarked it 'We Love Animation.' That means we put our artists at the heart of everything we do

We are looking for a Senior Texturing Artist to join our team here at our Dublin studio. The successful candidate will create high-quality textures and shaders that meet the artistic and narrative goals set by the Art Director, while adhering to technical specifications and project constraints. They will also contribute to the development of team members and maintain best practices and documentation.

This is a Fixed-Term, 12-Month contract based in Dublin.

Please note that our studio operates on a hybrid model, with two days per week required in the studio.

The successful candidate must have the right to work in Ireland for the duration of the contract.

Key Responsibilities

Create textures and shaders for characters, props, environments, and other assets using tools such as Unreal Engine, Maya, and Substance Painter.

Interpret visual direction and ensure technical accuracy through close collaboration with Art Directors, CG Supervisors, and Production.

Work with Lighting and Compositing teams to ensure shaders meet the final look requirements.

Perform technical approvals on internally and externally produced assets.

Monitor and log time spent on tasks and escalate issues promptly.

Review your own work and participate in dailies to critique the work of the wider team (including overseas).

Troubleshoot and resolve artistic and technical issues related to surfacing.

Collaborate with technical teams to ensure optimized rendering performance.

Stay current on industry tools, workflows, and best practices.

Participate in animatic reviews and early visual development.

Collaborate with production to scope tasks, schedule resources, and manage budgets.

Liaise with external vendors to ensure quality and consistency.

Provide mentorship and feedback to junior artists.

Develop and maintain efficient surfacing workflows, documentation, and libraries.

Key Requirements

Knowledge:

* Thorough understanding of creating textures and shaders.

Experience:

* Proven experience in texturing for animation, VFX, or games. Unreal Engine experience required. Creating shader libraries. Look development.

Technical Skills:

* Advanced texture painting and shading skills. Experience with layered shaders in Unreal or Maya.

* Strong optimization and reuse strategies.

Salary

43, ,000.00

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