Role Overview
We're VOID Interactive, the kick-ass team behind the best-selling FPS game Ready or Not, which has sold over 13 million copies across all platforms.
We're a fully remote, 70+ person studio made up of seriously talented individuals from all over the world who love games and creating exceptional experiences for players.
Key Responsibilities
Establish and own the animation vision, style, and quality bar for a new, unannounced title.
Lead and supervise gameplay and cinematic animation teams, providing clear direction, mentorship, and hands-on guidance.
Direct and oversee motion capture shoots, ensuring captured performances translate effectively into real-time gameplay and cinematics.
Collaborate closely with design and engineering to ensure animations support gameplay clarity, responsiveness, and player experience.
Define animation pipelines, workflows, and best practices within Unreal Engine 5.
Partner with production to scope animation work, plan milestones, and ensure sustainable delivery for a growing team.
Review in-engine implementation to ensure animations meet quality, performance, and consistency targets.
Communicate animation goals, risks, and progress clearly to studio leadership and cross-disciplinary stakeholders.
Essential Requirements
Served as Animation Director on at least one shipped AAA product.
6+ years in professional game animation, including leadership responsibilities.
3+ years contributing to FPS animation development.
3+ years directing, managing or supervising MOCAP sessions.
Hands-on animation experience with the ability to supervise both gameplay and cinematic teams.
Strong ability to produce, review, and implement animation content.
Strong experience working directly in Unreal Engine (UE4/UE5), with UE5 strongly preferred.
Mandatory 6–8 years managing or supervising animation teams.
Bonus Points
Previously served as Animation Director or Animation Lead on a First-Person Shooter.
Experience standing up animation pipelines or teams on a new project.
Familiarity with performance capture workflows and real-time animation systems.
Experience collaborating closely with design, engineering, and cinematics during early development phases.
Located close to or in Los Angeles, or able to travel there often.
Please Note
For Irish residents or citizens, this role is offered as a full-time employee position.
For applicants based outside of Ireland, the role will be offered on a full-time contractor basis.
We are a remote-first company and are committed to hiring the best candidate for the role, regardless of where you are located.
Salary is determined by the location of the applicant, market rates, and relevant experience.
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