FunctionCGOffice LocationDublinBusinessBrown BagType of PositionFull-time ContractJob DescriptionAt Brown Bag Films our motto is simple: "We love animation." In fact, we love it so much we trademarked it 'We Love Animation.' That means we put our artists at the heart of everything we doWe are looking for a Senior Unreal Environment Generalist to join our team here at our Dublin studio. The successful candidate will design, assemble, and develop real-time digital environments in Unreal Engine that support the creative vision of the show's Director and Art Director. This role combines strong artistic judgment with technical execution, focusing on scalable, performant environments that communicate story, scale, depth, and mood.The Senior Unreal Environment Generalist is responsible for building environments primarily through modular, reusable building blocks including terrain, foliage systems, rock and mountain assemblies, sky domes, and atmospheric effects—constructed and refined directly in Unreal Engine.This role replaces traditional painted matte backgrounds with fully constructed 3D and real-time environments, leveraging Unreal's lighting, fog, haze, and atmospheric systems to shape distant environments and ensure visual continuity across shots and sequences.This is a Fixed-Term, 12-Month contract based in Dublin.Please note that our studio operates on a hybrid model, with two days per week required in the studio.The successful candidate must have the right to work in Ireland for the duration of the contract.Key ResponsibilitiesAssemble and refine high-quality environments and set extensions using existing 2D and 3D library assets.Build environment components such as terrain, rock formations, layout passes, and sky dome setups.Build and manage foliage setups in Unreal Engine using foliage painting, scattering systems, instancing, and clustering tools.Understand and incorporate real-time lighting, haze, fog, and atmospheric effects to enhance distant environments.Use tools such as Unreal Engine, Photoshop, Maya, and Nuke to produce, integrate, and optimize environment elements.Prototype quick environment layouts and set extensions in Unreal Engine for previz or rapid iteration.Collaborate with Production, CG, and Lighting departments to ensure visual and technical continuity.Curate, organize, and help expand environment and asset libraries for reusability and stylistic consistency.Log time and submit relevant pipeline or IT tickets for support or improvements.Proactively solve artistic and technical challenges related to environment creation.Research, develop, and document improved Unreal Engine environment workflows, tools, and best practices.Mentor junior artists and help develop team skills in 3D environment creation and Unreal Engine.Key RequirementsKnowledge:In-depth understanding of environment creation workflows, real-time pipelines, and artistic direction. Able to guide asset creation for reuse, performance, and visual consistency.Strong grasp of lighting and atmospheric systems that influence distant environments.Experience:Significant experience building environments in broadcast, feature animation, VFX, or game studios.Comfortable assembling, managing, and improving asset libraries.Strong experience with Unreal Engine and real-time workflows.Experience with atmospheric/environment lighting setups is a strong advantage.Technical Skills:Advanced proficiency in 3D layout, environment assembly, and supporting tools.Highly skilled in Unreal Engine for building distant environments, foliage systems, sky domes, and atmospheric setups, with secondary experience in Maya and Nuke.Proficient in asset reuse, scene optimization, and troubleshooting across real-time and offline workflows.Salary48, ,000.00