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Texture artist

Dublin
9 Story Media Group
Texture artist
€60,000 - €80,000 a year
Posted: 15h ago
Offer description

Job Description At Brown Bag Films our motto is simple: “We love animation.” In fact, we love it so much we trademarked it! ‘We Love Animation.’ That means we put our artists at the heart of everything we do!

We are looking for a Texture Artist to join our team who will create high-quality textures and shaders that meet the artistic and narrative goals set by the Art Director, while adhering to technical specifications and project constraints.

You will produce:
• Artistically and technically accurate textures and shaders, in collaboration with the Art Department.
• 3D turntable renders.
• Pipeline and IT tickets to report issues or suggest improvements.

This is a 9 month fixed-term, full time contract.

The successful candidate must of the right to work in Ireland for the duration of the contract.

Key Responsibilities

Key Responsibilities •Create textures and shaders for characters, props, environments, and other assets using tools such as Unreal Engine, Maya, and Substance Painter.
•Interpret visual direction and ensure technical accuracy through close collaboration with Art Directors, CG Supervisors, and Production.
•Work with Lighting and Compositing teams to ensure shaders meet the final look requirements.
• Perform technical approvals on internally and externally produced assets.
•Monitor and log time spent on tasks and escalate issues promptly.
•Review your own work and participate in dailies to critique the work of the wider team (including overseas).
•Troubleshoot and resolve artistic and technical issues related to surfacing.
•Collaborate with technical teams to ensure optimized rendering performance.
•Stay current on industry tools, workflows, and best practices.

Key Requirements

Key Requirements Knowledge
•Working knowledge of texture and shading and the CG pipeline.

Experience:
•Experience as a Texture Artist in broadcast feature film, or comparable quality game work.

Technical Skills:
•Proficient in Substance Painter, Photoshop; strong UV mapping skills in Maya.
•Good understanding of shader/texture optimization.

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