GPU Compiler Engineer - C/C++ / GPGPU / OpenGL / CUDA / Graphics Shaders
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Principal Consultant | Semiconductor, Embedded Systems, AI, Robotics and Machine Learning
GPU Compiler Engineer - C/C++ / GPGPU / OpenGL / CUDA / Graphics Shaders
Would you like to join one of the world's semiconductor powerhouses?
We're working with a leading company in this field, seeking a GPU Compiler Engineer to join onsite in Cork, Ireland, in the Silicon Valley of Europe.
The role involves working within their core GPU team. Familiarity with GPGPU APIs such as SYCL, OpenCL, CUDA, graphics shader programming, or kernel development, along with a good understanding of computer architecture (GPU, memory, data layout) and performance tradeoffs, is essential.
What's in it for you?
Competitive salary, bonus, RSUs, pension (8% match), generous vacation, wellbeing days, and hybrid working, all within a diverse, multicultural team developing cutting-edge technology.
What we look for in return:
* Broad compiler knowledge, development, and optimization experience
* Familiarity with GPGPU APIs such as SYCL, OpenCL, CUDA
* Graphics shader programming or kernel development in OpenCL/CUDA/SYCL
* Understanding of computer architecture and performance tradeoffs
* Experience with parallel computing on multi-core CPU, GPU, or heterogeneous systems
* Benchmarking, performance analysis, and tuning for parallel applications
* Performance profiling and modeling for games, HPC, AR/VR, or AI
* Knowledge of data structures, algorithms, and object-oriented programming
If interested, apply via the link below or email your CV to smouland@eu-recruit.com
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Additional Details
* Seniority level: Mid-Senior level
* Employment type: Full-time
* Job function: Engineering, IT, and Related
* Industries: Semiconductor, Technology, Media, Software
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