Function
Function CG
Office Location
Office Location Dublin
Business
Business Brown Bag
Type of Position
Type of Position Full-time Contract
Job Description
Job Description At Brown Bag Films, our motto is simple: “We Love Animation.” And we mean it — we put our artists at the heart of everything we do. As one of the most creatively driven animation studios, we are passionate about creating high-quality, engaging content for kids and families everywhere.
We are currently looking for a 3D Environment Modelling Artist (Unreal Engine) to join our talented team. The ideal candidate will have a strong eye for design, attention to detail, and a passion for storytelling through digital environments. This role specializes in creating immersive, visually stunning 3D environments using Unreal Engine, bringing our animated worlds to life.
If Unreal is your primary creative tool and you know its systems inside out, this role is for you.
This is a Fixed-Term, 9-Month contract based in Dublin.
Please note that our studio operates on a hybrid model, with two days per week required in the studio.
Successful candidate must have the right to work in Ireland for the duration of the contract.
Key Responsibilities
Key Responsibilities •Create high-quality 3D environments and assets to include terrain, architecture, foliage, props, and set dressing.
•Utilise Unreal Engine and Autodesk Maya to construct and refine environments for optimal performance and visual quality.
•Collaborate closely with the art team to ensure environments align with artistic vision and production requirements.
•Troubleshoot and resolve technical issues related to environment creation and integration.
•Stay up to date with the latest Unreal Engine features and industry’s best practices.
•Working to maintain the Brown Bag modelling pipeline.
•Developing environment modelling workflows and techniques.
Key Requirements
Key Requirements •Working knowledge of the overall 3D asset creation pipeline and workflow; set dressing and instancing; previz to modelling workflow.
•Essential) Proven experience as a 3D Environment artist in TV, film, or related industries using Unreal Engine.
•Strong knowledge of Autodesk Maya.
•Use of asset tracking systems (e.g. Shotgrid) (desirable). Speed tree (desirable).
•Ability to optimise assets for performance without compromising visual quality.
•A strong portfolio showcasing environment work in Unreal Engine.
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