With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Tools Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.Senior Tools ProgrammerResponsibilitiesDevelop and maintain all development toolsDesign, implement and maintain user interfacesIdentify and solve problems in our content creation workflows and pipelinesEngage closely with our narrative tools, spread across departments such as writing, scripting and cinematicsWork with a multi-disciplinary team to implement new engine and editor featuresBe a driving force behind feature development, instrumental in finding the best solutions for new engine and tools featuresCommunicate openly and regularly with team members and stakeholdersRepresent the team and its ideals in day-to-day communicationAct as a role model and mentor for your fellow team membersRequirements5+ years of experience creating tools for game developmentShipped game titlesExcellent C# and .NET skills for desktop applicationsA deep understanding of WPF and XAMLExperience with, and excellent feel for UI/UX and tool designExperience improving long-lived internal tools with legacy componentsThorough C++ knowledgeOpen-minded and willing to iterate on a feature based on feedbackThe ability to analyse and understand the workflows of other disciplinesYou seek constructive criticism and are open to discuss issues or requests with end-usersYou are passionate about improving developer productivity and communicate in a supportive wayYou are a team player and willing to take ownership of tools, planning and communication. Driving feature development from start to finishFluent written and spoken EnglishThis is a full-time, on-site role, requiring your presence in the office to support collaboration and creativityNice to haveFamiliarity with PythonExperience developing DCC (digital content creation) pipelinesExperience writing plugins/tools for Maya/BlenderExperience making mods for larger gamesWhat we offerAn international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feelAn open, collaborative environment where ideas are welcome and encouragedA managerial team consisting of highly experienced game developers at the top of their fieldsSharing hobbies and passions with like-minded colleaguesInclusive environment with many activities organized by the studios or the employeesCommitment to making the best game possible for the fans, including listening to community feedback
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