Our company is seeking a Lead Technical Artist to join our team in Dublin, Ireland. This role acts as the liaison between engineers, programmers and artists working on various features across all of our franchises and games. The successful candidate will have at least 6-8 years experience in technical art with advanced knowledge of Maya and Python. They should be proficient in writing tools using Python, PySide/PyQt, C#, C++ or Maya API. Apart from research development of new technologies and workflows for environments props characters shaders lighting rigs deformations animation fidelity creation process * Troubleshooting technical issues related to geometry character rigs animation simulation * Becoming a proficient user contributor existing toolset workflow making improvements enhance capabilities