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Research engineer – real-time rendering

Dublin
European Tech Recruit
Research engineer
Posted: 27 November
Offer description

We are seeking for Research Engineers (various levels of seniority) to join a growing game‑engine research team in Dublin.
This role focuses on advancing real‑time graphics technologies for next‑generation mobile game performance & GPU efficiency.
You will contribute to the design & evolution of the core rendering framework, from material systems & shader pipelines to runtime optimisation while collaborating closely with global engineering teams, research partners, & product groups.
Responsibilities
Explore the latest advancements in mobile & real‑time graphics, drawing from major academic venues (e.g., SIGGRAPH, Eurographics, EGSR) to propose & prototype new techniques.
Evaluate emerging engine features & rendering innovations (e.g., ray tracing, virtualized geometry) & translate them into practical implementation plans.
Work directly with academic collaborators, industry partners, & internal engine teams to assess technology impact & align research outcomes with production needs.
Optimise rendering performance across mobile platforms & support integration into the final product environment.
Required Skills
Master's or Ph D
Strong C/C++ expertise with experience building complex, maintainable rendering systems.
Practical knowledge of at least one modern graphics API (Metal, Vulkan, or Direct3 D 12).
Proficiency in shader languages such as HLSL, GLSL, or Metal Shading Language.
Solid grounding in contemporary rendering methods—e.g., ray tracing, GI, GPU‑driven rendering—and strong 3 D mathematics fundamentals.
Hands‑on experience with game engines (Unity, Unreal Engine, Godot, etc.) & graphics debugging tools (Render Doc, PIX, Nsight, etc.).
Preferred Skills
Background in developing or extending game engines (Unreal, Unity, Lumberyard, or proprietary engines).
Familiarity with ECS & data‑oriented design patterns.
Ability to turn research concepts into production‑ready rendering code.
Experience with DX12 or Metal is beneficial.
Prior development on Android or i OS graphics pipelines is a strong advantage.
Feel free to also refer someone you may know who could be good for the role.
If they are successfully placed, we offer a great referral scheme
Key words – Real‑time Rendering / Computer Graphics / Vulkan / Open GL / Unreal / Unity / Direct3 D / Shaders / Game Engines / Publications / R&D / GPU
By applying to this role, you understand that we may collect your personal data & store & process it on our systems.
For more information please see our Privacy Notice (https://eu-recruit.com/wp-content/uploads/2020/04/Privacy-Notice.pdf).
Seniority level: Associate.
Employment type: Full‑time.
Job function: Engineering, Research, and Other.
Industries: Research Services, Computer Games, and Technology, Information and Media.
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