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3d generalist

Dublin
Arkblade
3d generalist
Posted: 30 January
Offer description

We are looking for a
3D Generalist & Animator (Animator is a plus)
to join our team of 7. We are developing a narrative-driven psychological horror game with a strict
PS1 / PS2 / Retro aesthetic
.

IMPORTANT CONTEXT (Read this first):
This is a
Revenue Share (Rev-Share)
collaboration. We are a team of professionals (25+) with day jobs, families, and limited time, working on this project out of pure passion and ambition. We treat this as a serious professional endeavour, aiming for a commercial release, but there is
no upfront salary
. We are looking for a partner who believes in the vision, not a freelancer looking for a gig.

THE VIBE WE NEED:
We are
NOT
looking for hyper-realism. We need "crunchy" textures, low-poly counts, affine texture warping, and that specific "gritty" 90s atmosphere. If you know how to make a model look terrifying with 500 triangles and a 512x512 texture, we want you.

YOUR ROLE:

* Modeling:
Create the main environment (Car Interior) based on specific 2D Concept Art that we already have.
* Optimization:
Understanding "Game Ready" (separating movable parts like steering wheels, buttons, door handles for interaction).
* Animation:
Basic rigging and animation for interactive props (glove box opening, steering wheel turning, etc.).
* Artistic Criteria:
Ability to interpret a 2D sketch and translate the "soul" of the drawing into 3D, not just the geometry.

WHO YOU ARE:

* You love the PS1 / PS2 horror era.
* You are communicative. We share progress early (greybox stage) to avoid "re-doing" work.
* You understand that Low-Poly is an
Art Style
, not just "low quality."

HOW TO APPLY:
Comment below, DM or sent me to with your portfolio. Please highlight any Low-Poly/Retro work you have done.

Let's build something terrifying together


gamedev #indiedev #3dartist #lowpoly #ps1style #horror #revshare #collaboration

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