DescriptionPLAY, GROW and WINTo be a part of Virtuos means to be a creator. At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.ABOUT THE POSITION
Black Shamrock is looking for a talented Lead VFX Artist to be part of our creative team working on ambitious AAA PlayStation 5, Xbox Series X and PC games. This is a full-time position which involves working in an international environment.
The ideal candidate will have a great aesthetic eye, strong technical understanding of particle systems, such as Niagara in UE5, and be able to take creative direction from the Art Director and Creative Director.
Responsibilities
Creating AAA quality VFX that respects the project's technical and artistic constraints.
Oversee the visual development of VFX projects from inception to final delivery, ensuring both artistic and technical standards are met.
Work closely with creative teams and producers to grasp project requirements and create visual concepts that align with the overall creative vision.
Lead artistic and technical direction to the VFX team, directing them in the creation of visual effects elements and promoting a collaborative and innovative work environment.
Showcase a comprehensive understanding of best practices, production pipelines and workflows.
Mentor & lead members of the team.
Maintain balance between quality and performance.
Communicating with external stakeholder teams.
Support the Art Director in any ad hoc tasks and duties. Qualifications8+ years of experience in the gaming industry, and as a VFX artist on an AAA project.
Solid understanding of CG VFX, both in real-time engines and software rendering. Exceptional aesthetic eye.
Ability to work with different disciplines to deliver VFX which follows the art direction whilst also acknowledging and enhancing the game design.
Experience creating particle effects in a real time engine such as Niagara.
Working knowledge of relevant software (e.g. Maya, After Effects, UE5, etc.)
Superb problem-solving skills, both creative and technical.
Great interpersonal and communication skills.
A strong portfolio/showreel.
Good to have
Experience with Houdini & Embergen.
Experience of different game engines and production pipelines is desirable.