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Research engineer – real-time rendering / graphics / vulkan / opengl

Dublin
European Tech Recruit
Research engineer
Posted: 4 December
Offer description

We are seeking for Research Engineers (various levels of seniority) to join a growing game‑engine research team in Dublin. This role focuses on advancing real‑time graphics technologies for next‑generation mobile game performance & GPU efficiency.
You will contribute to the design & evolution of the core rendering framework, from material systems & shader pipelines to runtime optimisation while collaborating closely with global engineering teams, research partners, & product groups.
Responsibilities

Explore the latest advancements in mobile & real‑time graphics, drawing from major academic venues (e.g., SIGGRAPH, Eurographics, EGSR) to propose & prototype new techniques.
Evaluate emerging engine features & rendering innovations (e.g., ray tracing, virtualized geometry) & translate them into practical implementation plans.
Work directly with academic collaborators, industry partners, & internal engine teams to assess technology impact & align research outcomes with production needs.
Optimise rendering performance across mobile platforms & support integration into the final product environment.

Required Skills

Master’s or PhD
Strong C/C++ expertise with experience building complex, maintainable rendering systems.
Practical knowledge of at least one modern graphics API (Metal, Vulkan, or Direct3D 12).
Proficiency in shader languages such as HLSL, GLSL, or Metal Shading Language.
Solid grounding in contemporary rendering methods—e.g., ray tracing, GI, GPU‑driven rendering—and strong 3D mathematics fundamentals.
Hands‑on experience with game engines (Unity, Unreal Engine, Godot, etc.) & graphics debugging tools (RenderDoc, PIX, Nsight, etc.).

Preferred Skills

Background in developing or extending game engines (Unreal, Unity, Lumberyard, or proprietary engines).
Familiarity with ECS & data‑oriented design patterns.
Ability to turn research concepts into production‑ready rendering code.
Experience with DX12 or Metal is beneficial.
Prior development on Android or iOS graphics pipelines is a strong advantage.

Feel free to also refer someone you may know who could be good for the role. If they are successfully placed, we offer a great referral scheme!
Key words – Real‑time Rendering / Computer Graphics / Vulkan / OpenGL / Unreal / Unity / Direct3D / Shaders / Game Engines / Publications / R&D / GPU
By applying to this role, you understand that we may collect your personal data & store & process it on our systems. For more information please see our Privacy Notice (https://eu-recruit.com/wp-content/uploads/2020/04/Privacy-Notice.pdf).
Seniority level: Associate. Employment type: Full‑time. Job function: Engineering, Research, and Other. Industries: Research Services, Computer Games, and Technology, Information and Media.
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