OverviewWe are looking for a talented Graphics Research & Developer for an exciting opportunity in our Game Rendering Lab in Dublin. The candidate will join the Huawei Game Rendering Lab at the Huawei Ireland Research Centre to research and co-develop scalable and novel solutions to improve performance of mobile games and mobile GPU rendering algorithms on Huawei’s Harmony OS. A major focus is on providing solutions to scalability issues faced by partners in the gaming industry and researching algorithms to enable future graphics developments beyond current device capabilities. You will work within an international and fast-paced team of expert researchers and engineers, collaborating with product teams in China, partners and customers using our devices for deployment.
Responsibilities:
Research, prototype and develop product-ready mobile graphics algorithms for existing performance issues identified in games, and prototype new developments identified from current trends.
Design, implement, analyse and deploy computer graphics algorithms for mobile games, enhance performance and battery life of Huawei products.
Identify key developments and trends in mobile computer graphics research from venues such as SIGGRAPH, Eurographics, EGSR, JCGT, i3D and others, and propose new solutions to core issues in game engine graphics related fields to advance to the state-of-the-art.
Propose solutions to challenges faced by technical artists in production, devise a technical implementation plan, and take responsibility for ensuring that it is successful and ready for production.
Maintain communication with academia and industry partners, focusing on analysing potential benefits to product goals from collaboration.
Qualifications:
A strong passion for Computer Graphics and drive to deliver easy-to-use, robust rendering solutions for artists at scale.
BSc., MSc. or PhD in Computer Science, Computer Graphics or Video Game Development.
Strong understanding of computer graphics fundamentals (shading, rasterization, culling, etc.).
Strong understanding of mobile CPU and GPU graphics optimization.
Solid experience with HLSL/GLSL, Vulkan/GLES3.
Excellent C++ coding skills with 3+ years of software engineering experience.
Hands-on experience with Unity, Unreal 4/5, Godot or other mobile game engines and debugging tools such as RenderDoc, Pix, NVIDIA NSight or similar.
Excellence in communicating results and drawing actionable insights.
Collaborative and team-working skills; good at communicating with the broader open-source community.
Additional Skills:
Prior involvement in game engine development (Unity, Lumberyard, Unreal 4/5 or in-house engines) is a strong plus.
Experience with data-oriented design and ECS is a plus.
Ability to translate research paper ideas into working code and solve complex problems while considering end-user requirements.
Metal and/or DX12 experience is a plus.
Prior experience with graphics development on Android or iOS is a strong plus.
Only candidates who may live and work in Europe without restriction can be considered for this position.
Due to the high volume of replies, only candidates who are shortlisted for interview will be contacted.
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