1 week ago Be among the first 25 applicants We areseekinga talentedandexperienced Unity Technical Artist tojoin our mobile games team.
The ideal candidate willpossessprovenexpertisein creating shaders, developing in-engine tools,optimizingreal-time graphics, and crafting visually stunning VFX.
You will haveastrong foundationin Unity coding,3 D modelling and animation, withprovenproficiencyin Mayaand Unity.
This rolerequires a strong technical background combined with an artistic eye to support the development of high-quality gaming experiences.
You mayalsobeinvolved increating high-quality assets and animations,optimisedfor the mobile framework, that enhance the gaming experience and contribute to the overall artistic vision of our projects.
This will be a 12 month fixed-term contract.
Responsibilities Shader Development: Design and implement complex shaders to achieve high-quality visual effects aligned with the project's artistic direction.
VFX Creation: Develop dynamic real-time visual effects and particle systems using Unity, ensuring they meet technical constraints and performance requirements.
In-Engine Tool Development: Build andmaintaincustom tools within Unity to streamline workflows and enhance productivity for artists and developers.
Pipeline Optimization: Identifyinefficiencies in art pipelines, propose solutions, and develop tools to improve workflows for asset creation and integration.
Performance Optimization: Analyse game performance,optimizeassets, and implement solutions to ensure smooth gameplay across target platforms.
Collaboration: Work closely with artists, programmers, and other departments to bridge the gap between art and engineering, ensuring seamless integration of assets.
Mentor and supportless experienced colleagueswithin Technical Art and Game Projects.
Technical Documentation: Create andmaintaindocumentation for tools, pipelines, shaders, and workflows to support knowledge sharing within the team.3 DModelling: Create High quality3 D models for characters, environments, and props using Maya.
Adhering to strict Brand and Company guidelines.
Texturing: Apply textures and materials to models as per project requirements.
Animation: Develop animations for characters and objects, ensuring smooth and engaging motion.
Feedback Incorporation: Be able to incorporatefeedback from seniorteam membersand adjust work accordingly.
Self-Management: Capable ofseekingtheir next task,able to deliver within agreed deadlines and budget.
Self-Driven: Capable ofworking ontheir own development, keepingup to date with trends and technology.
Willingto learn new techniques.
We areseekinga talentedandexperienced Unity Technical Artist tojoin our mobile games team.
The ideal candidate willpossessprovenexpertisein creating shaders, developing in-engine tools,optimizingreal-time graphics, and crafting visually stunning VFX.
You will haveastrong foundationin Unity coding,3 D modelling and animation, withprovenproficiencyin Mayaand Unity.
This rolerequires a strong technical background combined with an artistic eye to support the development of high-quality gaming experiences.
You mayalsobeinvolved increating high-quality assets and animations,optimisedfor the mobile framework, that enhance the gaming experience and contribute to the overall artistic vision of our projects.
This will be a 12 month fixed-term contract.
Responsibilities Shader Development: Design and implement complex shaders to achieve high-quality visual effects aligned with the project's artistic direction.
VFX Creation: Develop dynamic real-time visual effects and particle systems using Unity, ensuring they meet technical constraints and performance requirements.
In-Engine Tool Development: Build andmaintaincustom tools within Unity to streamline workflows and enhance productivity for artists and developers.
Pipeline Optimization: Identifyinefficiencies in art pipelines, propose solutions, and develop tools to improve workflows for asset creation and integration.
Performance Optimization: Analyse game performance,optimizeassets, and implement solutions to ensure smooth gameplay across target platforms.
Collaboration: Work closely with artists, programmers, and other departments to bridge the gap between art and engineering, ensuring seamless integration of assets.
Mentor and supportless experienced colleagueswithin Technical Art and Game Projects.
Technical Documentation: Create andmaintaindocumentation for tools, pipelines, shaders, and workflows to support knowledge sharing within the team.3 DModelling: Create High quality3 D models for characters, environments, and props using Maya.
Adhering to strict Brand and Company guidelines.
Texturing: Apply textures and materials to models as per project requirements.
Animation: Develop animations for characters and objects, ensuring smooth and engaging motion.
Feedback Incorporation: Be able to incorporatefeedback from seniorteam membersand adjust work accordingly.
Self-Management: Capable ofseekingtheir next task,able to deliver within agreed deadlines and budget.
Self-Driven: Capable ofworking ontheir own development, keepingup to date with trends and technology.
Willingto learn new techniques.
Requirements At least 3-5 yrs Experienceas a Unity Technical Artist, Proficiencyin Unity'srenderingpipeline, including shader creation (HLSL) and material setup.
Strong scripting skills in C#, Python, or other relevant programming languages for tool creation.
Experience in Mobile Games with a focus on children 4-6a bonus.
Strongcommandof Mayafor 3 D modelling, texturing, rigging and animation.
Knowledge of Adobe Suiteand Substance Painter.
Strong understanding of 3 D art principles, including modelling,efficient topology&poly count, texturing, rigging, and animation.
Familiarity with version control systems (e.g., Git)Strongunderstanding of game design principles and mobile game development.
Knowledge of asset optimization techniques for real-time graphics.
Solid understanding of lighting, VFX principles, and artistic styles.
Ability to create visually compelling assets while adhering to technical constraints.
Strong problem-solving skills with a passion for exploringnew technologiesand techniques in real-time graphics.
Excellent communication skills to collaborate effectively across disciplines.
Preferred Qualifications A degree in Fine Arts, Game Design, Computer Graphics, or a related field is preferred but not mandatory.
A portfolioshowcasingrelevant workisrequired.
Experience withadditionalsoftware (e.g.
Unreal Engine, ZBrush, Premiere) isadvantageous.
Experience working in an Agileenvironment, preferably in Mobile Gamesis a nice tohave.
Experience using Jira, Slack, Float, Teamsand Officefor work management and communicationis a nice to have.
Benefits Competitive salary based on experience.
Opportunities for professional development and career growth.
Flexible working hours with the possibility of remote work.
Access to the latest software and tools in the industry.
A supportive and fun environmentApplication Process Interested candidates shouldsubmittheir CV/Resume along with a portfolio linkshowcasingtheir best work.
Applications will be reviewed on a rolling basis until the position is filled.
Story Toys is an equal opportunities employer with a commitment to building a diverse workforce, representative of the world we live and play in Accessibility is at the heart of our games and we reflect that in how we operate as a business.
Seniority level Seniority level Associate Employment type Employment type Contract Job function Job function Art/Creative Industries Computer Games Referrals increase your chances of interviewing at Story Toys by 2x Get notified about new Technical Artist jobs in Dublin, County Dublin, Ireland.
Dublin, County Dublin, Ireland 1 month ago Freelance Software Developer (C++) - AI Trainer Dublin, County Dublin, Ireland 6 days ago Dublin, County Dublin, Ireland 4 days ago Dublin, County Dublin, Ireland 5 days ago Dublin, County Dublin, Ireland 2 weeks ago Dublin, County Dublin, Ireland 4 days ago Dublin, County Dublin, Ireland 1 week ago Dublin, County Dublin, Ireland 1 month ago Dublin, County Dublin, Ireland 2 days ago Dublin, County Dublin, Ireland 1 week ago Dublin, County Dublin, Ireland 22 hours ago Freelance Gen AI Developer - Prompt Engineering & Data Workflows Dublin, County Dublin, Ireland 22 hours ago Dublin, County Dublin, Ireland 3 days ago Dublin, County Dublin, Ireland 1 month ago Dublin, County Dublin, Ireland 3 days ago Dublin, County Dublin, Ireland 2 weeks ago Dublin, County Dublin, Ireland 1 week ago2025 - Graphics Researcher & Developer - Game Rendering - Contract Dublin, County Dublin, Ireland 1 week ago Dublin, County Dublin, Ireland 1 month ago Dublin, County Dublin, Ireland 1 week ago Dublin, County Dublin, Ireland 5 days ago Dublin, County Dublin, Ireland 2 days ago Dublin, County Dublin, Ireland 1 week ago Python Backend Junior Software Engineer - Remote 4 days a week (Europe)Dublin, County Dublin, Ireland $30,000.00-$40,000.00 3 weeks ago Dublin, County Dublin, Ireland 3 weeks ago Dublin, County Dublin, Ireland 4 weeks ago Dublin, County Dublin, Ireland 2 days ago Dublin, County Dublin, Ireland 4 days ago Dublin, County Dublin, Ireland 2 days ago Freelance Software Developer (C#) - AI Trainer Dublin, County Dublin, Ireland 5 days ago We're unlocking community knowledge in a new way.
Experts add insights directly into each article, started with the help of AI.
#J-18808-Ljbffr