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Senior graphics researcher

European Tech Recruit
Posted: 11 December
Offer description

Senior Graphics Researcher & Developer – Real-Time Rendering About the Employer:We are aleading global provider of Information and Communications Technology (ICT) infrastructure and smart devices, dedicated to connecting the digital world to every person, home, and organization. Our innovation is driven by bothcutting-edge science and technologyand the evolving needs of our customers, allowing us to invest in fundamental research that creates significant commercial value.The Dublin-based Research Centre is a core pillar of our global technology leadership strategy. Our mission is to build an industry-recognized, multi-disciplinary team of experts focused on medium-to-long-term issues in the ICT space. We work closely with anopen, innovative ecosystem, key academic institutions, and partnersto address real-world challenges and develop next-generation technical capabilities. Location: Dublin, Ireland (On-site)This is a full-time,on-siterole based at our Research Centre inDublin, Ireland.About the OpportunityWe are seeking a highly skilled and motivatedSenior Graphics Researcher & Developerto join ourTerminal Cloud Technology Lab Game Engine Team.This is an exciting, hands-on opportunity for an expert inReal-Time Renderingto research and co-develop a next-generation graphics engine. The primary focus will be on improving the performance ofmobile gamesand optimizingmobile GPU rendering algorithmsfor our proprietary operating system.You will take technical ownership of the core rendering architecture, from designingadvanced material systems and programmable pipelinesto performing crucialruntime performance optimization. You will collaborate with an international, fast-paced team of expert researchers and engineers, solving deeply technical problems in direct alignment with product teams, partners, and customers globally.Key ResponsibilitiesResearch and develop advanced real-time rendering pipelines, including material systems, programmable pipelines, and Shader optimization .Actively monitor key developments and trends in mobile computer graphics research (e.g., SIGGRAPH, Eurographics, i3D) and propose novel, state-of-the-art solutions to core game engine graphics challenges.Stay updated with emerging rendering technologies from commercial engines (e.g., ray tracing, Nanite) and devise technical implementation plans to successfully integrate these innovations into production.Maintain communication with academia and industry partners, focusing on identifying potential collaboration benefits for product goals.Collaborate effectively with internal rendering teams to ensure technical innovation aligns perfectly with production timelines and targets.Essential RequirementsProficiency in C/C++ with a proven ability to architect and maintain large-scale systems.Hands-on experience with at least one modern graphics API (Metal/Direct3D 12/Vulkan).Strong Shader programming skills (HLSL/GLSL/Metal).Solid understanding of modern rendering techniques (e.g., ray tracing, global illumination, or GPU-driven rendering) and 3D math (linear algebra) .Hands-on experience with commercial game engines used for mobile games (e.g., Unity, Unreal 4/5, Godot ) and relevant debugging tools (RenderDoc, Pix, NVIDIA NSight, or similar).Strong communication and teamwork abilities, comfortable working within an international setting.Desirable Skills (A Strong Plus)Prior involvement in game engine development (Unity, Lumberyard, Unreal 4/5, or in-house engines).Experience with data-oriented design and ECS .Ability to translate complex research paper ideas into working, efficient code.Direct experience with Metal and/or DX12.Prior experience with graphics development specifically on Android or iOS platforms.Hashtags #RealTimeRendering #GameDevelopment #GraphicsProgrammer #Vulkan #MetalAPI #DirectX12 #GameEngine #DublinJobs #ComputerGraphics #TechResearch

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